![]() Whether the output will be stopped high or low depends on the clock and where in the loop you force it. In general, forcing the delay loop high will eventually stop the clock, but the output may not respond until the current pulse has made its way through the loop. ![]() However, there are a number of approaches here, which are discussed in a separate section.Ĭlocks without an explicit toggle can often have one retrofitted, by wiring a lever or other switch to the controlling block of an inverter, or even to a redstone loop. Even with repeaters in use, 1-clock signals are difficult to handle in other circuits, as many components and circuits will not respond in timely fashion.Ĭreating long clocks (more than a few ticks) can be more difficult, as adding repeaters will eventually get unwieldy. Indeed, torch based rapid pulses can be too fast for repeaters. ![]() There are also special circuits called "rapid pulsers", which produce rapid pulses like a 1 tick clock, but inconsistently due to torches burning out. Using repeaters or pistons allows easy construction of any clock down to 1-clocks, and other devices can also be pressed into service. Using only redstone torches and wire, it is possible to create clocks as short as a 4-clock, sometimes by exploiting glitches. ![]() For example, a classic 5-clock will produce the sequence. The customary name x-clock is derived from half of the period length, which is also usually the pulse width. Clock generators are devices where the output is toggling on/off constantly. ![]()
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